Using Curves in Motion

Curves are used in many areas of gaming such as graphics, motion and visual effects. To demonstrate many characteristics of curves, this article will walk you through a project of making a procedural road editor, from the requirements to the thought process and solutions in solving the challenges. Procedural Road Editor using Curves Our editor […]


Gaining enough visibility on what’s going on in your services can be a struggle. Here I will show how distributed tracing can help with that and what some of the benefits are that we encountered while implementing it.

5 Years Quality Assistance

Quality Assistance… a new term? No, but an alternative name for QA which traditionally stands for quality assurance. Quality Assistance offers a fresh, automated approach to testing that complements the development of high-quality software. It allows the whole software delivery team to contribute across the entire software development life cycle, from planning to post-deployment. This […]

Testing Jenkinsfiles and Libraries

Jenkins is an open source continuous integration server to automate build, test and deploy pipelines and even more. Jenkins pipelines and libraries have a big benefit as they can be added to SCM. However, testing of pipelines and libraries can be a hassle sometimes, especially when not dealing with it on a daily basis. One […]

HelpURL for Shaders

Summary Unity provides a convenient way to link custom documentation to Monobehaviours and ScriptableObjects by adding the [HelpURL] attribute to your class. When an instance of this class is selected in the Inspector users can click the help icon to open the given link in the attribute in a browser. It would be nice if we could use the same attribute also […]