INNOGAMES STORIES

Testing Jenkinsfiles and Libraries

Jenkins is an open source continuous integration server to automate build, test and deploy pipelines and even more. Jenkins pipelines and libraries have a big benefit as they can be added to SCM. However, testing of pipelines and libraries can be a hassle sometimes, especially when not dealing with it on a daily basis. One […]

HelpURL for Shaders

Summary Unity provides a convenient way to link custom documentation to Monobehaviours and ScriptableObjects by adding the [HelpURL] attribute to your class. When an instance of this class is selected in the Inspector users can click the help icon to open the given link in the attribute in a browser. It would be nice if we could use the same attribute also […]

What is Software Testing?

To err is human. No matter how much of a perfectionist we are, we are all bound to make mistakes. Software testing can help prevent and discover mistakes in software development. If you’d had to answer “What is software testing?” what would you say? For me it is something pretty difficult to compress into a […]

Prioritizing Technical Debt part 1

I always had a big interest in the topic of technical debt (I will use TD for short). Technical debt exists to a certain extent in every project which I’ve been in development for more than a few weeks and influences the life of every developer. If you have a lot of it then your life is going to be full of suffering and the delivery time of new features will grow with every release.