A brief look at various different types of blur shaders.
INNOGAMES STORIES

MicroVegetation in Sunrise Village Part 3 – Painting Vegetation
Introduction In Sunrise Village you can explore a beautiful world full of lush vegetation. The ground and many objects are covered with grass, flowers, ferns and water plants. We call this kind of ground foliage “MicroVegetation“. MicroVegetation is not just static: When you chop down a tree, grass regrows at the new empty spot and when you build a house the […]

MicroVegetation In Sunrise Village Part 2 – Modify Vegetation at Runtime
re covered with grass, flowers, ferns and water plants. We call this kind of ground foliage “MicroVegetation”. MicroVegetation is not just static: When you chop down a tree grass regrows at the new empty spot and when you build a house the vegetation is removed from the building’s footprint area. We created a custom system to render and edit MicroVegetation.

The other day as a developer woman
Women in tech are still quite rare – especially as developers. My personal aim is, to introduce more girls and women to tech jobs and help them to jump on board. This is my story of how I switched to the nerdy side.

How to become a better software developer by learning the programming languages you use
In this blog post I will give some tips on how you can become a better software developer if you really dive deeper the programming languages you are working with.

Why the job of a product manager is a puzzle game
There are quite some similarities between working as a product manager in software development and solving jigsaw puzzles. Not only in terms of challenges but also in terms of techniques on how to meet them – especially in big new projects.

Table Inheritance in Forge of Empires
Table Inheritance is a concept that creates a parent-child relationship between multiple database tables. Here, I’m going to talk about this design solution and how was it applied in Forge of Empires.

MicroVegetation In Sunrise Village Part 1 – Rendering
In Sunrise Village you can explore a beautiful world full of lush vegetation. The ground and many objects are covered with grass, flowers, ferns and water plants. We call this kind of ground foliage “MicroVegetation”. MicroVegetation is not just static: When you chop down a tree grass regrows at the new empty spot and when you build a house the vegetation is removed from the building’s footprint area. We created a custom system to render and edit MicroVegetation system.

Using Curves in Motion
Curves are used in many areas of gaming such as graphics, motion and visual effects. To demonstrate many characteristics of curves, this article will walk you through a project of making a procedural road editor, from the requirements to the thought process and solutions in solving the challenges. Procedural Road Editor using Curves Our editor […]

OpenTracing
Gaining enough visibility on what’s going on in your services can be a struggle. Here I will show how distributed tracing can help with that and what some of the benefits are that we encountered while implementing it.