INNOGAMES STORIES

Entity Relationships in Unity DOTS/ECS

Unity DOTS/ECS is powerful at processing huge amounts of operations. This performance relies on data lookup in continuous chunks, but what if you encounter dependencies between entities and have to jump between chunks? All entities should follow a moving target or entities should react to actions from another Entity? This post highlights how entities can interact with each other and what implications this has on performance.

Aspect Oriented Programming

When the requirements are given for a piece of software, they usually cover only a minor section of what the software should do and be. Aspect-Oriented Programming (AOP) provides a way to think about all the necessary, but not easily compartmentalized components of a software system.

The leadership challenges of today

Another team member resigned. The second one in the last three months… How can this be? Many managers are puzzled by similar situations and are confronted with this question in their daily business. High turnover is one of the most critical factors that cripple companies from reaching their full potential. Experience shows that this does […]

Boggy – The friendly QA Robot

When it comes to people working together to build great games, the right tools can make all the difference. We are using many tools on a daily basis. Two of these tools are JIRA, for task and issue tracking in our projects, and Slack for easy and fast communication across the whole organization. And while […]