Summary Unity provides a convenient way to link custom documentation to Monobehaviours and ScriptableObjects by adding the [HelpURL] attribute to your class. When an instance of this class is selected in the Inspector users can click the help icon to open the given link in the attribute in a browser. It would be nice if we could use the same attribute also […]
What is an asset pipeline and how can you make asset integration more efficient, in a Unity project?
In this article I want to present our setup and give an introduction to developing custom tools, to help with some of the most common asset integration tasks.
Summary In this article you will learn a simple way how to customize the project window of the Unity Editor. We will create a little framework to let the user show additional columns with information about the assets. I will guide you through every step so everything should be clear even for beginners in editor […]