INNOGAMES STORIES

Unity`s “Performance by Default” under the hood

Introduction Around two years ago Unity published the first version of their new tech-stack regarding “Performance by default”. The big thing everybody was talking about was their new Entity-Component-System (ECS) that enabled super fast CPU-based simulations like the Boid demo and the Mega-City. The key aspects to reach this high performance are: Cache friendly memory […]

Terrain Shader in Unity

A lot of games these days are offering huge game worlds for the players to explore. Besides beautifully textured buildings, plants and creatures that inhabit your world, it is often the ground that will fill up most of the space of your scene. So, getting the visuals and performance right is important and a bit […]

When cleaner code makes your code faster

For a long time already, it has been clear that software development is more than just a job. More than coding something that somehow works. It is about craftsmanship and the responsibility to deliver working software in a good quality. Robert C. Martin definitely influenced – if not started – the movement of developers […]