• News
  • Games
  • Career

INNOGAMES STORIES

Reactive programming in Unity game development.

As a game developer and especially as a mobile game developer when you build a game you have to deal with a lot of asynchronous work.
Reactive paradigm offers a nice and flexible way to handle async events.

In this article I will give an introduction to Reactive approach and highlight its benefits.

By Maxim Priakhin / August 14, 2019
FULLSTORY >

TAGS

API
Automation
Best Practices
bitbucket
Bot
Build Pipeline
Burst Compiler
C#
Clean Code
Code Reviews
Collaboration
Data Oriented Design
delegation
dependencies
dependencies resolver
Design Patterns
Documentation
Domain Design
DOTS
ECS
Editor
Entity Component System
GIGO
gradle
infrastructure
Java
jenkins
JIRA
leadership
microservice
package manager
Pathfinding
Performance
Quality
Questioning
Reactive programming
Remote
Reporting
resolving
Shader
Slack
sonarqube
spring
Team Work
tech lead
Technical Debt
Test Driven Development
Testing
Unity
Unity Physics
  • Legal Notice
  • Terms and Conditions
  • Privacy Policy
  • Contact
© 2019 InnoGames GmbH