Jenkins is an open source continuous integration server to automate build, test and deploy pipelines and even more. Jenkins pipelines and libraries have a big benefit as they can be added to SCM. However, testing of pipelines and libraries can be a hassle sometimes, especially when not dealing with it on a daily basis. One […]
While developing a game it’s often required to have a player in a certain state. Especially when testing new features or bug fixes.
In a previous blog post I introduced you to our player setup system for backend integration tests. In this post I will explain how the frontend can use the same system without any additional effort!
To err is human. No matter how much of a perfectionist we are, we are all bound to make mistakes. Software testing can help prevent and discover mistakes in software development. If you’d had to answer “What is software testing?” what would you say? For me it is something pretty difficult to compress into a […]
You have probably stumbled upon the concept of the Testing Pyramid at some point… It highlights the value of testing, but even more so the importance of knowing where and how to test. We want our tests to cost less and the results to be fast. How should we accomplish this? Let’s find out together!
Tests should be easy to read and fun to write! In our daily business, we add new features and do refactoring or bug fixes. Every change could lead to a failing test. If we look at the failed test, we should immediately be able to understand what the test is doing. But often enough this is not the case.
In this post I will show you how we improved the readability and maintenance effort of our tests by introducing a builder-like API to prepare the test scenario.
Well written automated tests can increase the understandability of code and make easier to maintain for a long time. But using unit-test on existing projects often felt like using the wrong tool for the job.
In this post I would like to show the different kind of tests I use to add tests to an existing (untested) code base.
Is it possible to do Quality Assistance in the games industry remotely? Turns out it’s not that difficult.
Change is always scary, but at the same time essential for transforming an existing matter into something new and better.
If you have been working as a developer for a while, you will almost certainly have come across legacy code. And you probably hated working on it. It is code that has been working fine the way it is for long enough that most of – if not all – the developers in your team […]
Automated Testing promises higher quality code and early detection of malfunction! However when you start unit testing your code, the tests often grow into a maintenance monster.
You have heard the myth of the monster or seen it yourself ? Then this post is for you!
I’m Friedrich Wessel, Senior developer at InnoGames, and I’m going to talk about how to write unit tests inside Unity and the best practices I have learned to avoid the hungry monster.